[{"data":1,"prerenderedAt":7},["ShallowReactive",2],{"discussion-seo-event-fashao-meng-game-jam-2026-09-18":3},{"title":4,"description":5,"markdown":6},"游戏制作过程 (Fashao Meng Game Jam)","Fashao Meng's distant relatives pull up and make Fashao Meng inspired games. Fao-shameng Shtyle.","# It's Menging Time\n\nIf you've not heard of the community sensation that is our beloved [Fashao Meng](https:\u002F\u002Ffashao-meng.itch.io\u002F) game studio then where have you been?\n\nFrom their debut hit of [开锁 模拟器](https:\u002F\u002Ffashao-meng.itch.io\u002Ffashaolock) to their critically acclaimed [孟塔](https:\u002F\u002Ffashao-meng.itch.io\u002Fmeng-tower) over to their latest release of [POWER OF RANK](https:\u002F\u002Ffashao-meng.itch.io\u002Fpower-of-rank); Fashao Meng have been absolutely tearing up the - limited but honest - Hivecom indie games scene.\n\n## The Fashao Meng Canon\n\nA quick tour for the uninitiated, so you know what you're aspiring to:\n\n- [**开锁 模拟器 (Lock Simulator)**](https:\u002F\u002Ffashao-meng.itch.io\u002Ffashaolock): the studio's puzzle-arcade debut. Pick locks, steal yen from houses, and bask in the cheers of your samurai friends. One button, one dream: become the richest samurai alive. There's a wall of 7th-century Japanese history bolted onto the page if you'd like to historically educate yourself.\n- [**孟塔 (Meng Tower)**](https:\u002F\u002Ffashao-meng.itch.io\u002Fmeng-tower): Fashao discovers his ancestors were game devs after the Yellow River coughs up the ruins of the family villa. A stone tablet, a CD-ROM, a mysterious program.\n- [**POWER OF RANK**](https:\u002F\u002Ffashao-meng.itch.io\u002Fpower-of-rank): one-man-army flight bomber action in your trusty FE-621. Fight the enemy empire, climb the ranks, save ████ and ███ (redacted for their privacy tbh).\n- [**死棋 (Dice Chess)**](https:\u002F\u002Ffashao-meng.itch.io\u002Fdice-chess): filed under \"tool,\" not \"game,\" because of course it is. Chess, but dice. No generative AI was used (they want you to know).\n\n## What's the Event?\n\nThe pitch: make your own short, scrappy, lovingly cursed game in the Fashao Meng tradition. Think one-button arcade absurdity, a mystery wrapped in a CD-ROM, a deeply researched history lesson nobody asked for, and a title that's secretly a pun.\n\nThe Fashao Meng house style, as far as anyone can tell:\n\n1. **Small and finishable** - HTML5 \u002F browser-friendly, a few MB, made in a jam-sized window.\n2. **A bit, committed to** - lean into one weird idea and never break character.\n3. **Lore optional but mandatory** - pad it out with a random Wikipedia article if the spirit moves you.\n4. **Pun-titled** - bilingual bonus if you can swing it (死棋, anyone?).\n\n## Why Now?\n\nMost of the Fashao Meng canon was forged in **GameMaker**, so it's only right we follow tradition. And the timing's perfect: GameMaker is mid-overhaul right now. **GMRT (the new GameMaker Runtime)** is leaving beta across platforms this year, with source-available access on desktop, mobile, and web. There's also **new languages incoming**. Before the year is out, GMRT opens GameMaker up beyond GML to **JavaScript, TypeScript, and C#**. So if GML scares you, there's a path in.\n\nRunning this around **September** means you can grab the latest GameMaker, poke at the new runtime and languages, and ship a tiny blessed\u002Fcursed gem while the tooling is still warm out the oven.\n\n## How to Take Part\n\nCloser to the event we'll open up a **forum topic** where you can post your submissions and chat about everyone's entries. We'll link it here once it's live.\n\nThere'll also be a dedicated **[itch.io](http:\u002F\u002Fitch.io) page** collecting all the games in one spot, Fashmeng-sho style.\n\nKeep an eye out, both go up as we get closer to **September**.",1780202903289]